Toy agent-based model of frequency-dependent selection:
C cooperates,
P exploits (psychopathy-like strategy proxy).
Use fixed RNG
Tick0
P frequency0.000
Mean energy0.00
Mean rep0.00
Punishments/tick0
State consistencyOK
If P gets common, cooperation and reputation fall and punishment rises; that can push P back down.
This is the agent-based analogue of frequency-dependent selection.